2020-05-14 23:12:55 +00:00
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import QtQuick 2.0
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2020-05-18 10:54:49 +00:00
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//import QtGamepad 1.0
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2020-05-14 23:12:55 +00:00
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import SddmComponents 2.0
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import "components"
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import "."
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Rectangle {
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id: root
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color: "black"
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property LoginPane _userSelector
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property string _user
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property string _password
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Repeater {
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model: screenModel
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Image {
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x: geometry.x
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y: geometry.y
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width: geometry.width
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height: geometry.height
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source: Style.background
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Loader {
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Component.onCompleted: console.log("%1, %2, %3 %4".arg(geometry.x).arg(geometry.y).arg(geometry.width).arg(geometry.height))
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anchors.fill: parent
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source: screenModel.primary == index ? "./components/LoginPane.qml" : ""
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onLoaded: {
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if (screenModel.primary == index) {
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_userSelector = item
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_userSelector.userSelected.connect(root.userSelected)
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_userSelector.closed.connect(root.userClosed)
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_userSelector.hostname = sddm.hostname
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console.log("Opening userSelect")
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//startupAnim.start()
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}
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}
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onStatusChanged: {
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if (status == Loader.Error) {
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console.log("Something went wrong!")
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}
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}
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}
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}
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}
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Dialog {
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id: errorDialog
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anchors.fill: parent
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message: qsTr("Invalid password")
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onClosed: _userSelector.open()
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}
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SequentialAnimation {
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id: startupAnim
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running: true
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ColorAnimation {
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target: root
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property: "color"
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from: "black"
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to: "white"
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easing.type: Easing.InOutQuad
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duration: 250
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}
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PauseAnimation {
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duration: 300
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}
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ScriptAction {
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script: _userSelector.open()
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}
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}
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Connections {
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target: sddm
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onLoginFailed: {
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errorDialog.show()
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}
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}
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function userSelected(name, password) {
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_user = name
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_password = password
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_userSelector.close()
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}
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function userClosed() {
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//errorDialog.show()
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sddm.login(_user, _password, _userSelector.sessionIndex)
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}
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}
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