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Bump version v0.4.0
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rpm/harbour-sailfin.changes
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# Rename this file as harbour-sailfin.changes to include changelog
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# entries in your RPM file.
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#
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# Add new changelog entries following the format below.
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# Add newest entries to the top of the list.
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# Separate entries from eachother with a blank line.
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#
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# Alternatively, if your changelog is automatically generated (e.g. with
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# the git-change-log command provided with Sailfish OS SDK), create a
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# harbour-sailfin.changes.run script to let mb2 run the required commands for you.
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# * date Author's Name <author's email> version-release
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# - Summary of changes
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* Fri Sep 10 2021 Chris Josten <chris@netsoj.nl> 0.4.0-1
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- Note: Jellyfin 1.7.0 or later is now required for use with Sailfin.
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- AARCH64 support
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- Added a simple music player, that is able to play simple playlists. Nothing fancy
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yet, things like shuffle and dynamically adding items are not supported yet.
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- If possible, media is streamed as-is. In previous versions, media was always being
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transcoded, putting extra strain on the server. Due limitations of QtMultiMedia, any
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video with more than 1 audio tracks is currently still being transcode.
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- Settings have been added to customize streaming behaviour. Transcoding can be disabled
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and the maximum bitrate can be chosen by the user.
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- Some, but far from all pages, have been optimised for landscape mode.
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- Images now show a blurry version of themselves (based on blurhash) before they are
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fully loaded.
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- MPRIS support has been added, allowing the playback to be controlled from the lockscreen
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and in SailfishOS 4.2, also via headset buttons.
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- A start has been made to allow for Sailfin to be remotely controlled by other Jellyfin clients.
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As for now, only basic playback controls such as play/pause/next/previous are implemented.
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- The C++-side has been thoroughly rewritten! Most application logic has been moved
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from QML to C++, parts of the code are generated based on OpenAPI descriptions. This
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should make future additions, such as better caching and offline synchronization,
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easier to implement. This is also why this update took so long, I feel like I've learned
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(read: been frustrated) about a lot of the quirks of C++ and Qt :). This probably has taken most
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of the development time, so I expect now this is done that future updates won't take yet another year.
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