mirror of
https://github.com/HenkKalkwater/harbour-sailfin.git
synced 2024-11-22 09:15:18 +00:00
Chris Josten
a66434afa8
This adds a page in the settings page that allows the user to enter a quick connect code to allow another device to log in.
324 lines
12 KiB
C++
324 lines
12 KiB
C++
/*
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Sailfin: a Jellyfin client written using Qt
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Copyright (C) 2021 Chris Josten
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef JELLYFIN_API_CLIENT
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#define JELLYFIN_API_CLIENT
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#include <QJsonArray>
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#include <QJsonDocument>
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#include <QJsonObject>
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#include <QJsonParseError>
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#include <QJsonValue>
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#include <QHostInfo>
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#include <QObject>
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#include <QQmlListProperty>
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#include <QQmlParserStatus>
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#include <QScopedPointer>
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#include <QString>
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#include <QSysInfo>
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#include <QtQml>
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#include <QUuid>
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#include <QNetworkReply>
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#include <QUrlQuery>
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#include "dto/generalcommandtype.h"
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#include "credentialmanager.h"
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#include "model/controllablesession.h"
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#include "model/deviceprofile.h"
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#include "eventbus.h"
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namespace Jellyfin {
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class PlaybackManager;
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class WebSocket;
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namespace ViewModel {
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class Settings;
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}
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namespace DTO {
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class UserItemDataDto; // Keep it as an opaque pointer
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using UserData = UserItemDataDto;
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}
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using namespace DTO;
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class ApiClientPrivate;
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/**
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* @brief An Api client for Jellyfin. Handles requests and authentication.
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*
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* This class should also be given to certain models and other sources, so they are able to make
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* requests to the correct server.
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*
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* General usage is as follows:
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* 1. (Optional) Call restoreSavedSession(). This will try to load previously saved credentials and connect to the server.
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* If all succeeds, the property authenticated should be set to true and its signal should be emitted. All is done.
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* If it fails, setupRequired will be emitted. Continue following these steps.
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* 2. If opting in to manually manage the session or restoreSavedSession() failed, you'll need to set the property
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* baseUrl to the root of the Jellyfin server, e.g. "https://jellyfin.example.com:8098", so not the url to the
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* web interface! Nearby servers can be discovered using Jellyfin::ServerDiscoveryModel.
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* 3. Call ::setupConnection(). First of all, the client will try to resolve any redirects and will update
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* the baseUrl property if following redirects. Then it will emit connectionSuccess(QString). The QString from
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* the signal contains a user-oriented login message configured by the user that should be displayed in the URL
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* somewhere.
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* 4. After ::connected is emitted, call ::authenticate(QString, QString, bool). with the username and password.
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* The last boolean argument is used if you want to have the ApiClient store your credentials, so that they
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* later can be used with restoreSavedSession().
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* 5. If the authenticated property is set to true, you are now authenticated! If loginError() is emitted, you aren't and
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* you should go back to step 4.
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*
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* These steps might change. I'm considering decoupling CredentialsManager from this class to clean some code up.
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*/
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class ApiClient : public QObject, public QQmlParserStatus {
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friend class WebSocket;
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friend class PlaybackManager;
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Q_OBJECT
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Q_INTERFACES(QQmlParserStatus)
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Q_DECLARE_PRIVATE(ApiClient);
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public:
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explicit ApiClient(QObject *parent = nullptr);
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virtual ~ApiClient();
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Q_PROPERTY(QString baseUrl READ baseUrl WRITE setBaseUrl NOTIFY baseUrlChanged)
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Q_PROPERTY(QString appName READ appName WRITE setAppName NOTIFY appNameChanged)
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Q_PROPERTY(Jellyfin::Model::DeviceTypeClass::Value deviceType READ deviceType WRITE setDeviceType NOTIFY deviceTypeChanged)
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Q_PROPERTY(bool authenticated READ authenticated WRITE setAuthenticated NOTIFY authenticatedChanged)
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Q_PROPERTY(QString userId READ userId NOTIFY userIdChanged)
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Q_PROPERTY(QJsonObject deviceProfile READ deviceProfileJson NOTIFY deviceProfileChanged)
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Q_PROPERTY(QString version READ version)
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Q_PROPERTY(Jellyfin::EventBus *eventbus READ eventbus FINAL)
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Q_PROPERTY(Jellyfin::WebSocket *websocket READ websocket FINAL)
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Q_PROPERTY(QVariantList supportedCommands READ supportedCommands WRITE setSupportedCommands NOTIFY supportedCommandsChanged)
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Q_PROPERTY(Jellyfin::ViewModel::Settings *settings READ settings NOTIFY settingsChanged)
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/**
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* Wether this ApiClient operates in "online mode".
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*
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* When operating in offline mode, this client will not make network requests and only use a local cache, making
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* certain features unavailable.
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*/
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Q_PROPERTY(bool online READ online NOTIFY onlineChanged)
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bool authenticated() const;
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void setBaseUrl(const QString &url);
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void setAppName(const QString &appName);
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void setDeviceType(Model::DeviceType deviceType);
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QNetworkReply *get(const QString &path, const QUrlQuery ¶ms = QUrlQuery());
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QNetworkReply *post(const QString &path, const QJsonDocument &data, const QUrlQuery ¶ms = QUrlQuery());
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QNetworkReply *post(const QString &path, const QByteArray &data = QByteArray(), const QUrlQuery ¶ms = QUrlQuery());
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enum ApiError {
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JSON_ERROR,
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UNEXPECTED_REPLY,
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UNEXPECTED_STATUS,
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INVALID_PASSWORD
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};
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Q_ENUM(ApiError)
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const QString &baseUrl() const;
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const QString &appName() const;
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const QString &userId() const;
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const QString &deviceId() const;
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Model::DeviceType deviceType() const;
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/**
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* @brief QML applications can set this type to indicate which commands they support.
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*
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* These commands can be sent by other Jellyfin clients to instruct this Jellyfin client to play a
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* certain item, control playback and so on.
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*
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* This property must be set before restoreSavedSession() is called and not be changed afterwards.
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* The list support commands will be sent to the Jellyfin server. QML applications should listen to
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* the events emitted by the eventBus and act accordingly.
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*/
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QVariantList supportedCommands() const ;
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void setSupportedCommands(QVariantList newSupportedCommands);
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const QJsonObject deviceProfileJson() const;
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QSharedPointer<DTO::DeviceProfile> deviceProfile() const;
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const QJsonObject clientCapabilities() const;
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/**
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* @brief Retrieves the authentication token. Null QString if not authenticated.
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* @note This is not the full authentication header, just the token.
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*/
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const QString &token() const;
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QString version() const;
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bool online() const;
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EventBus *eventbus() const;
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WebSocket *websocket() const;
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ViewModel::Settings * settings() const;
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/**
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* @brief Sets the error handler of a reply to this classes default error handler
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* @param rep The reply to set the error handler on.
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*
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* Motivation for this helper is because I forget the correct signature each time, with all the
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* funky casts.
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*/
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void setDefaultErrorHandler(QNetworkReply *rep) {
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#if QT_VERSION >= QT_VERSION_CHECK(5, 15, 0)
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connect(rep, &QNetworkReply::errorOccurred, this, &ApiClient::defaultNetworkErrorHandler);
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#else
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connect(rep, static_cast<void (QNetworkReply::*)(QNetworkReply::NetworkError)>(&QNetworkReply::error),
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this, &ApiClient::defaultNetworkErrorHandler);
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#endif
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}
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signals:
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/*
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* Emitted when the server requires authentication. Please authenticate your user via authenticate.
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*/
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void authenticationRequired();
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void authenticationError(ApiError error);
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void connectionFailed(ApiError error);
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void connectionSuccess(QString loginMessage);
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void networkError(QNetworkReply::NetworkError error);
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void authenticatedChanged(bool authenticated);
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void baseUrlChanged(const QString &baseUrl);
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void appNameChanged(const QString &newAppName);
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void settingsChanged();
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/**
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* @brief Set-up is required. You'll need to manually set up the baseUrl-property, call setupConnection
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* afterwards and finally call authenticate.
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*/
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void setupRequired();
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void userIdChanged(QString userId);
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void deviceProfileChanged();
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void deviceTypeChanged();
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void supportedCommandsChanged();
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void onlineChanged();
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/**
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* @brief Emitted after submitQuickConnectCode succeeded
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*/
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void quickConnectAccepted();
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/**
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* @brief Emitted after submitQuickConnectCode failed
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*/
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void quickConnectRejected();
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/**
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* @brief onUserDataChanged Emitted when the user data of an item is changed on the server.
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* @param itemId The id of the item being changed
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* @param userData The new user data
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*
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* Note: only Jellyfin::UserData should connect to this signal, they will update themselves!
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* Note: the userData is only valid during this callback, afterwards it is deleted!
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*/
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void userDataChanged(const QString &itemId, UserData *userData);
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public slots:
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/**
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* @brief Tries to access credentials and connect to a server. If nothing has been configured yet,
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* emits setupRequired();
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*/
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void restoreSavedSession();
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/*
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* Try to connect with the server. Tries to resolve redirects and retrieves information
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* about the login procedure. Emits connectionSuccess on success, networkError or ConnectionFailed
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* otherwise.
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*/
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void setupConnection();
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void authenticate(QString username, QString password, bool storeCredentials = false);
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void submitQuickConnectCode(const QString &code);
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/**
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* @brief Logs the user out and clears the session.
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*/
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void deleteSession();
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/**
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* @brief Shares the capabilities of this device to the server.
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*/
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void postCapabilities();
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QString downloadUrl(const QString &itemId) const;
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protected slots:
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void defaultNetworkErrorHandler(QNetworkReply::NetworkError error);
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void onUserDataChanged(const QString &itemId, UserData *newData);
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void credManagerServersListed(QStringList users);
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void credManagerUsersListed(const QString &server, QStringList users);
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void credManagerTokenRetrieved(const QString &server, const QString &user, const QString &token);
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void classBegin() override;
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void componentComplete() override;
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protected:
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/**
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* @brief Adds default headers to each request, like authentication headers etc.
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* @param request The request to add headers to
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* @param path The path to which the request is being made
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*/
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void addBaseRequestHeaders(QNetworkRequest &request, const QString &path, const QUrlQuery ¶ms = QUrlQuery()) const;
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/**
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* @brief Adds the authorization to the header
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* @param The request to add the header to
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*/
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void addTokenHeader(QNetworkRequest &request) const;
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/**
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* @brief getBrandingConfiguration Gets the login message and custom CSS (which we ignore)
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*/
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void getBrandingConfiguration();
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/**
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* @brief Generates a profile, containing the name of the application, manufacturer and most importantly,
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* which media types this device supports.
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*
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* The actual detection of supported media types is done within jellyfindeviceprofile.cpp, since the code
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* is a big mess and should be safely contained in it's own file.
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*/
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void generateDeviceProfile();
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private:
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QScopedPointer<ApiClientPrivate> d_ptr;
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QNetworkAccessManager m_naManager;
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/*
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* State information
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*/
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/*
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* Setters
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*/
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void setAuthenticated(bool authenticated);
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void setUserId(const QString &userId);
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/**
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* @brief Returns the statusCode of a QNetworkReply
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* @param The reply to obtain the statusCode of
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* @return The statuscode of the reply
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*
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* Seriously, Qt, why is your method to obtain the status code of a request so tedious?
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* It could've just been a rep->statusCode();
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*/
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static inline int statusCode(QNetworkReply *rep) {
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return rep->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
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}
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};
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} // NS Jellyfin
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#endif // JELLYFIN_API_CLIENT
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