mirror of
https://github.com/HenkKalkwater/harbour-sailfin.git
synced 2024-11-22 17:25:17 +00:00
Chris Josten
7e77abc173
* [backend]: Websocket now automatically tries to reconnect if connection was lost, up to 3 times. * [backend]: Move more playback and resume logic to the backend, to avoid having it in multiple places within the QML. Regression: pausing playback sometimes halts the video player for an unknown reason. * [playback]: Sailfin will try to play without the server transcoding, if possible. * [ui]: added a debug page in the settings
272 lines
9.7 KiB
C++
272 lines
9.7 KiB
C++
/*
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Sailfin: a Jellyfin client written using Qt
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Copyright (C) 2020 Chris Josten
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef JELLYFIN_API_CLIENT
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#define JELLYFIN_API_CLIENT
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#include <QJsonArray>
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#include <QJsonDocument>
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#include <QJsonObject>
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#include <QJsonParseError>
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#include <QJsonValue>
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#include <QHostInfo>
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#include <QObject>
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#include <QString>
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#include <QSysInfo>
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#include <QtQml>
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#include <QUuid>
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#include <QNetworkReply>
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#include <QUrlQuery>
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#include "credentialmanager.h"
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#include "jellyfindeviceprofile.h"
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#include "jellyfinitem.h"
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#include "jellyfinplaybackmanager.h"
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#include "jellyfinwebsocket.h"
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namespace Jellyfin {
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class MediaSource;
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class WebSocket;
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class PlaybackManager;
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/**
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* @brief An Api client for Jellyfin. Handles requests and authentication.
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*
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* This class should also be given to certain models and other sources, so they are able to make
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* requests to the correct server.
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*
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* General usage is as follows:
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* 1. (Optional) Call restoreSavedSession(). This will try to load previously saved credentials and connect to the server.
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* If all succeeds, the property authenticated should be set to true and its signal should be emitted. All is done.
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* If it fails, setupRequired will be emitted. Continue following these steps.
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* 2. If opting in to manually manage the session or restoreSavedSession() failed, you'll need to set the property
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* baseUrl to the root of the Jellyfin server, e.g. "https://jellyfin.example.com:8098", so not the url to the
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* web interface! Nearby servers can be discovered using Jellyfin::ServerDiscoveryModel.
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* 3. Call ::setupConnection(). First of all, the client will try to resolve any redirects and will update
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* the baseUrl property if following redirects. Then it will emit connectionSuccess(QString). The QString from
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* the signal contains a user-oriented login message configured by the user that should be displayed in the URL
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* somewhere.
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* 4. After ::connected is emitted, call ::authenticate(QString, QString, bool). with the username and password.
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* The last boolean argument is used if you want to have the ApiClient store your credentials, so that they
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* later can be used with restoreSavedSession().
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* 5. If the authenticated property is set to true, you are now authenticated! If loginError() is emitted, you aren't and
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* you should go back to step 4.
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*
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* These steps might change. I'm considering decoupling CredentialsManager from this class to clean some code up.
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*/
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class ApiClient : public QObject {
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friend class WebSocket;
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friend class PlaybackManager;
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Q_OBJECT
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public:
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explicit ApiClient(QObject *parent = nullptr);
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Q_PROPERTY(QString baseUrl MEMBER m_baseUrl READ baseUrl NOTIFY baseUrlChanged)
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Q_PROPERTY(bool authenticated READ authenticated WRITE setAuthenticated NOTIFY authenticatedChanged)
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Q_PROPERTY(QString userId READ userId NOTIFY userIdChanged)
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Q_PROPERTY(QJsonObject deviceProfile READ deviceProfile NOTIFY deviceProfileChanged)
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Q_PROPERTY(QString version READ version)
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Q_PROPERTY(WebSocket *websocket READ websocket NOTIFY websocketChanged)
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/*QNetworkReply *handleRequest(QString path, QStringList sort, Pagination *pagination,
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QVariantMap filters, QStringList fields, QStringList expand, QString id);*/
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bool authenticated() const { return m_authenticated; }
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void setBaseUrl(QString url) {
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this->m_baseUrl = url;
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if (this->m_baseUrl.endsWith("/")) {
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this->m_baseUrl.chop(1);
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}
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emit this->baseUrlChanged(m_baseUrl);
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}
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QNetworkReply *get(const QString &path, const QUrlQuery ¶ms = QUrlQuery());
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QNetworkReply *post(const QString &path, const QJsonDocument &data = QJsonDocument(), const QUrlQuery ¶ms = QUrlQuery());
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void getPublicUsers();
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enum ApiError {
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JSON_ERROR,
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UNEXPECTED_REPLY,
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UNEXPECTED_STATUS,
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INVALID_PASSWORD
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};
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QString &baseUrl() { return this->m_baseUrl; }
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QString &userId() { return m_userId; }
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QJsonObject &deviceProfile() { return m_deviceProfile; }
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QJsonObject &playbackDeviceProfile() { return m_playbackDeviceProfile; }
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QString version() const;
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WebSocket *websocket() const { return m_webSocket; }
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/**
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* @brief Sets the error handler of a reply to this classes default error handler
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* @param rep The reply to set the error handler on.
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*
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* Motivation for this helper is because I forget the correct signature each time, with all the
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* funky casts.
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*/
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void setDefaultErrorHandler(QNetworkReply *rep) {
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connect(rep, static_cast<void (QNetworkReply::*)(QNetworkReply::NetworkError)>(&QNetworkReply::error),
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this, &ApiClient::defaultNetworkErrorHandler);
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}
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signals:
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/*
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* Emitted when the server requires authentication. Please authenticate your user via authenticate.
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*/
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void authenticationRequired();
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void authenticationError(ApiError error);
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void connectionFailed(ApiError error);
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void connectionSuccess(QString loginMessage);
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void networkError(QNetworkReply::NetworkError error);
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void authenticatedChanged(bool authenticated);
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void baseUrlChanged(const QString &baseUrl);
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/**
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* @brief Set-up is required. You'll need to manually set up the baseUrl-property, call setupConnection
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* afterwards and finally call authenticate.
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*/
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void setupRequired();
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void userIdChanged(QString userId);
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void deviceProfileChanged();
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void websocketChanged(WebSocket *newWebsocket);
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/**
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* @brief onUserDataChanged Emitted when the user data of an item is changed on the server.
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* @param itemId The id of the item being changed
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* @param userData The new user data
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*
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* Note: only Jellyfin::UserData should connect to this signal, they will update themselves!
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*/
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void userDataChanged(const QString &itemId, QSharedPointer<UserData> userData);
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public slots:
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/**
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* @brief Tries to access credentials and connect to a server. If nothing has been configured yet,
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* emits setupRequired();
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*/
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void restoreSavedSession();
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/*
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* Try to connect with the server. Tries to resolve redirects and retrieves information
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* about the login procedure. Emits connectionSuccess on success, networkError or ConnectionFailed
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* otherwise.
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*/
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void setupConnection();
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void authenticate(QString username, QString password, bool storeCredentials = false);
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/**
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* @brief Logs the user out and clears the session.
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*/
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void deleteSession();
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/**
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* @brief Shares the capabilities of this device to the server.
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*/
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void postCapabilities();
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QString downloadUrl(const QString &itemId) const;
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protected slots:
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void defaultNetworkErrorHandler(QNetworkReply::NetworkError error);
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void onUserDataChanged(const QString &itemId, QSharedPointer<UserData> newData);
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protected:
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/**
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* @brief Adds default headers to each request, like authentication headers etc.
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* @param request The request to add headers to
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* @param path The path to which the request is being made
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*/
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void addBaseRequestHeaders(QNetworkRequest &request, const QString &path, const QUrlQuery ¶ms = QUrlQuery());
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/**
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* @brief Adds the authorization to the header
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* @param The request to add the header to
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*/
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void addTokenHeader(QNetworkRequest &request);
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/**
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* @brief getBrandingConfiguration Gets the login message and custom CSS (which we ignore)
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*/
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void getBrandingConfiguration();
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/**
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* @brief Generates a profile, containing the name of the application, manufacturer and most importantly,
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* which media types this device supports.
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*
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* The actual detection of supported media types is done within jellyfindeviceprofile.cpp, since the code
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* is a big mess and should be safely contained in it's own file.
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*/
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void generateDeviceProfile();
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QString &token() { return m_token; }
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private:
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QNetworkAccessManager m_naManager;
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/*
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* State information
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*/
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WebSocket *m_webSocket;
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CredentialsManager * m_credManager;
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QString m_token;
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QString m_deviceName;
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QString m_deviceId;
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QString m_userId = "";
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QJsonObject m_deviceProfile;
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QJsonObject m_playbackDeviceProfile;
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bool m_authenticated = false;
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/**
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* @brief The base url of the request.
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*/
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QString m_baseUrl;
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/*
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* Setters
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*/
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void setAuthenticated(bool authenticated);
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void setUserId(QString userId) {
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this->m_userId = userId;
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emit userIdChanged(userId);
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}
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/*
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* Utilities
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*/
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/**
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* @brief Returns the statusCode of a QNetworkReply
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* @param The reply to obtain the statusCode of
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* @return The statuscode of the reply
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*
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* Seriously, Qt, why is your method to obtain the status code of a request so horrendous?
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*/
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static inline int statusCode(QNetworkReply *rep) {
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return rep->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
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}
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};
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} // NS Jellyfin
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#endif // JELLYFIN_API_CLIENT
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