1
0
Fork 0
mirror of https://github.com/HenkKalkwater/harbour-sailfin.git synced 2024-05-01 20:22:43 +00:00
harbour-sailfin/core/include/JellyfinQt/apiclient.h
Chris Josten 6bfe783bec Add user-configurable playback settings
* PlaybackManager has been updated to workaround limitiations in
  QtMultimedia
* PlaybackManager now sends the DeviceProfile to the server when
  determining the playback url. This makes the Jellyfin server send
  information back about transcoding.
* The DeviceProfile type has been changed from an QJsonObject into the
  DTO generated by the OpenAPI descripton.
* A settings page has been added on SailfishOS that allows the user to
  configure the PlaybackManager to their whishes.
* The DebugInfo page on SailfishOS now persists its settings (closes #8)
2021-09-08 21:44:42 +02:00

300 lines
11 KiB
C++

/*
Sailfin: a Jellyfin client written using Qt
Copyright (C) 2021 Chris Josten
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef JELLYFIN_API_CLIENT
#define JELLYFIN_API_CLIENT
#include <QJsonArray>
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonParseError>
#include <QJsonValue>
#include <QHostInfo>
#include <QObject>
#include <QQmlListProperty>
#include <QScopedPointer>
#include <QString>
#include <QSysInfo>
#include <QtQml>
#include <QUuid>
#include <QNetworkReply>
#include <QUrlQuery>
#include "dto/generalcommandtype.h"
#include "credentialmanager.h"
#include "model/deviceprofile.h"
#include "eventbus.h"
namespace Jellyfin {
class PlaybackManager;
class WebSocket;
namespace ViewModel {
class Settings;
}
namespace DTO {
class UserItemDataDto; // Keep it as an opaque pointer
using UserData = UserItemDataDto;
}
using namespace DTO;
class ApiClientPrivate;
/**
* @brief An Api client for Jellyfin. Handles requests and authentication.
*
* This class should also be given to certain models and other sources, so they are able to make
* requests to the correct server.
*
* General usage is as follows:
* 1. (Optional) Call restoreSavedSession(). This will try to load previously saved credentials and connect to the server.
* If all succeeds, the property authenticated should be set to true and its signal should be emitted. All is done.
* If it fails, setupRequired will be emitted. Continue following these steps.
* 2. If opting in to manually manage the session or restoreSavedSession() failed, you'll need to set the property
* baseUrl to the root of the Jellyfin server, e.g. "https://jellyfin.example.com:8098", so not the url to the
* web interface! Nearby servers can be discovered using Jellyfin::ServerDiscoveryModel.
* 3. Call ::setupConnection(). First of all, the client will try to resolve any redirects and will update
* the baseUrl property if following redirects. Then it will emit connectionSuccess(QString). The QString from
* the signal contains a user-oriented login message configured by the user that should be displayed in the URL
* somewhere.
* 4. After ::connected is emitted, call ::authenticate(QString, QString, bool). with the username and password.
* The last boolean argument is used if you want to have the ApiClient store your credentials, so that they
* later can be used with restoreSavedSession().
* 5. If the authenticated property is set to true, you are now authenticated! If loginError() is emitted, you aren't and
* you should go back to step 4.
*
* These steps might change. I'm considering decoupling CredentialsManager from this class to clean some code up.
*/
class ApiClient : public QObject {
friend class WebSocket;
friend class PlaybackManager;
Q_OBJECT
Q_DECLARE_PRIVATE(ApiClient);
public:
explicit ApiClient(QObject *parent = nullptr);
virtual ~ApiClient();
Q_PROPERTY(QString baseUrl READ baseUrl WRITE setBaseUrl NOTIFY baseUrlChanged)
Q_PROPERTY(bool authenticated READ authenticated WRITE setAuthenticated NOTIFY authenticatedChanged)
Q_PROPERTY(QString userId READ userId NOTIFY userIdChanged)
Q_PROPERTY(QJsonObject deviceProfile READ deviceProfileJson NOTIFY deviceProfileChanged)
Q_PROPERTY(QString version READ version)
Q_PROPERTY(EventBus *eventbus READ eventbus FINAL)
Q_PROPERTY(Jellyfin::WebSocket *websocket READ websocket FINAL)
Q_PROPERTY(QVariantList supportedCommands READ supportedCommands WRITE setSupportedCommands NOTIFY supportedCommandsChanged)
Q_PROPERTY(Jellyfin::ViewModel::Settings *settings READ settings NOTIFY settingsChanged)
/**
* Wether this ApiClient operates in "online mode".
*
* When operating in offline mode, this client will not make network requests and only use a local cache, making
* certain features unavailable.
*/
Q_PROPERTY(bool online READ online NOTIFY onlineChanged)
bool authenticated() const;
void setBaseUrl(const QString &url);
QNetworkReply *get(const QString &path, const QUrlQuery &params = QUrlQuery());
QNetworkReply *post(const QString &path, const QJsonDocument &data, const QUrlQuery &params = QUrlQuery());
QNetworkReply *post(const QString &path, const QByteArray &data = QByteArray(), const QUrlQuery &params = QUrlQuery());
enum ApiError {
JSON_ERROR,
UNEXPECTED_REPLY,
UNEXPECTED_STATUS,
INVALID_PASSWORD
};
Q_ENUM(ApiError)
const QString &baseUrl() const;
const QString &userId() const;
const QString &deviceId() const;
/**
* @brief QML applications can set this type to indicate which commands they support.
*
* These commands can be sent by other Jellyfin clients to instruct this Jellyfin client to play a
* certain item, control playback and so on.
*
* This property must be set before restoreSavedSession() is called and not be changed afterwards.
* The list support commands will be sent to the Jellyfin server. QML applications should listen to
* the events emitted by the eventBus and act accordingly.
*/
QVariantList supportedCommands() const ;
void setSupportedCommands(QVariantList newSupportedCommands);
const QJsonObject deviceProfileJson() const;
QSharedPointer<DTO::DeviceProfile> deviceProfile() const;
const QJsonObject clientCapabilities() const;
/**
* @brief Retrieves the authentication token. Null QString if not authenticated.
* @note This is not the full authentication header, just the token.
*/
const QString &token() const;
QString version() const;
bool online() const;
EventBus *eventbus() const;
WebSocket *websocket() const;
ViewModel::Settings * settings() const;
/**
* @brief Sets the error handler of a reply to this classes default error handler
* @param rep The reply to set the error handler on.
*
* Motivation for this helper is because I forget the correct signature each time, with all the
* funky casts.
*/
void setDefaultErrorHandler(QNetworkReply *rep) {
#if QT_VERSION >= QT_VERSION_CHECK(5, 15, 0)
connect(rep, &QNetworkReply::errorOccurred, this, &ApiClient::defaultNetworkErrorHandler);
#else
connect(rep, static_cast<void (QNetworkReply::*)(QNetworkReply::NetworkError)>(&QNetworkReply::error),
this, &ApiClient::defaultNetworkErrorHandler);
#endif
}
signals:
/*
* Emitted when the server requires authentication. Please authenticate your user via authenticate.
*/
void authenticationRequired();
void authenticationError(ApiError error);
void connectionFailed(ApiError error);
void connectionSuccess(QString loginMessage);
void networkError(QNetworkReply::NetworkError error);
void authenticatedChanged(bool authenticated);
void baseUrlChanged(const QString &baseUrl);
void settingsChanged();
/**
* @brief Set-up is required. You'll need to manually set up the baseUrl-property, call setupConnection
* afterwards and finally call authenticate.
*/
void setupRequired();
void userIdChanged(QString userId);
void deviceProfileChanged();
void supportedCommandsChanged();
void onlineChanged();
/**
* @brief onUserDataChanged Emitted when the user data of an item is changed on the server.
* @param itemId The id of the item being changed
* @param userData The new user data
*
* Note: only Jellyfin::UserData should connect to this signal, they will update themselves!
* Note: the userData is only valid during this callback, afterwards it is deleted!
*/
void userDataChanged(const QString &itemId, UserData *userData);
public slots:
/**
* @brief Tries to access credentials and connect to a server. If nothing has been configured yet,
* emits setupRequired();
*/
void restoreSavedSession();
/*
* Try to connect with the server. Tries to resolve redirects and retrieves information
* about the login procedure. Emits connectionSuccess on success, networkError or ConnectionFailed
* otherwise.
*/
void setupConnection();
void authenticate(QString username, QString password, bool storeCredentials = false);
/**
* @brief Logs the user out and clears the session.
*/
void deleteSession();
/**
* @brief Shares the capabilities of this device to the server.
*/
void postCapabilities();
QString downloadUrl(const QString &itemId) const;
protected slots:
void defaultNetworkErrorHandler(QNetworkReply::NetworkError error);
void onUserDataChanged(const QString &itemId, UserData *newData);
void credManagerServersListed(QStringList users);
void credManagerUsersListed(const QString &server, QStringList users);
void credManagerTokenRetrieved(const QString &server, const QString &user, const QString &token);
protected:
/**
* @brief Adds default headers to each request, like authentication headers etc.
* @param request The request to add headers to
* @param path The path to which the request is being made
*/
void addBaseRequestHeaders(QNetworkRequest &request, const QString &path, const QUrlQuery &params = QUrlQuery()) const;
/**
* @brief Adds the authorization to the header
* @param The request to add the header to
*/
void addTokenHeader(QNetworkRequest &request) const;
/**
* @brief getBrandingConfiguration Gets the login message and custom CSS (which we ignore)
*/
void getBrandingConfiguration();
/**
* @brief Generates a profile, containing the name of the application, manufacturer and most importantly,
* which media types this device supports.
*
* The actual detection of supported media types is done within jellyfindeviceprofile.cpp, since the code
* is a big mess and should be safely contained in it's own file.
*/
void generateDeviceProfile();
private:
QScopedPointer<ApiClientPrivate> d_ptr;
QNetworkAccessManager m_naManager;
/*
* State information
*/
/*
* Setters
*/
void setAuthenticated(bool authenticated);
void setUserId(const QString &userId);
/**
* @brief Returns the statusCode of a QNetworkReply
* @param The reply to obtain the statusCode of
* @return The statuscode of the reply
*
* Seriously, Qt, why is your method to obtain the status code of a request so tedious?
* It could've just been a rep->statusCode();
*/
static inline int statusCode(QNetworkReply *rep) {
return rep->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
}
};
} // NS Jellyfin
#endif // JELLYFIN_API_CLIENT