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harbour-sailfin/core/include/JellyfinQt/jellyfinapiclient.h
Chris Josten 7e77abc173 Added Direct Play and websocket improvements
* [backend]: Websocket now automatically tries to reconnect if connection was lost, up to 3 times.
* [backend]: Move more playback and resume logic to the backend, to avoid having it in multiple places within the QML. Regression: pausing playback sometimes halts the video player for an unknown reason.
* [playback]: Sailfin will try to play without the server transcoding, if possible.
* [ui]: added a debug page in the settings
2021-02-14 13:29:30 +01:00

272 lines
9.7 KiB
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/*
Sailfin: a Jellyfin client written using Qt
Copyright (C) 2020 Chris Josten
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef JELLYFIN_API_CLIENT
#define JELLYFIN_API_CLIENT
#include <QJsonArray>
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonParseError>
#include <QJsonValue>
#include <QHostInfo>
#include <QObject>
#include <QString>
#include <QSysInfo>
#include <QtQml>
#include <QUuid>
#include <QNetworkReply>
#include <QUrlQuery>
#include "credentialmanager.h"
#include "jellyfindeviceprofile.h"
#include "jellyfinitem.h"
#include "jellyfinplaybackmanager.h"
#include "jellyfinwebsocket.h"
namespace Jellyfin {
class MediaSource;
class WebSocket;
class PlaybackManager;
/**
* @brief An Api client for Jellyfin. Handles requests and authentication.
*
* This class should also be given to certain models and other sources, so they are able to make
* requests to the correct server.
*
* General usage is as follows:
* 1. (Optional) Call restoreSavedSession(). This will try to load previously saved credentials and connect to the server.
* If all succeeds, the property authenticated should be set to true and its signal should be emitted. All is done.
* If it fails, setupRequired will be emitted. Continue following these steps.
* 2. If opting in to manually manage the session or restoreSavedSession() failed, you'll need to set the property
* baseUrl to the root of the Jellyfin server, e.g. "https://jellyfin.example.com:8098", so not the url to the
* web interface! Nearby servers can be discovered using Jellyfin::ServerDiscoveryModel.
* 3. Call ::setupConnection(). First of all, the client will try to resolve any redirects and will update
* the baseUrl property if following redirects. Then it will emit connectionSuccess(QString). The QString from
* the signal contains a user-oriented login message configured by the user that should be displayed in the URL
* somewhere.
* 4. After ::connected is emitted, call ::authenticate(QString, QString, bool). with the username and password.
* The last boolean argument is used if you want to have the ApiClient store your credentials, so that they
* later can be used with restoreSavedSession().
* 5. If the authenticated property is set to true, you are now authenticated! If loginError() is emitted, you aren't and
* you should go back to step 4.
*
* These steps might change. I'm considering decoupling CredentialsManager from this class to clean some code up.
*/
class ApiClient : public QObject {
friend class WebSocket;
friend class PlaybackManager;
Q_OBJECT
public:
explicit ApiClient(QObject *parent = nullptr);
Q_PROPERTY(QString baseUrl MEMBER m_baseUrl READ baseUrl NOTIFY baseUrlChanged)
Q_PROPERTY(bool authenticated READ authenticated WRITE setAuthenticated NOTIFY authenticatedChanged)
Q_PROPERTY(QString userId READ userId NOTIFY userIdChanged)
Q_PROPERTY(QJsonObject deviceProfile READ deviceProfile NOTIFY deviceProfileChanged)
Q_PROPERTY(QString version READ version)
Q_PROPERTY(WebSocket *websocket READ websocket NOTIFY websocketChanged)
/*QNetworkReply *handleRequest(QString path, QStringList sort, Pagination *pagination,
QVariantMap filters, QStringList fields, QStringList expand, QString id);*/
bool authenticated() const { return m_authenticated; }
void setBaseUrl(QString url) {
this->m_baseUrl = url;
if (this->m_baseUrl.endsWith("/")) {
this->m_baseUrl.chop(1);
}
emit this->baseUrlChanged(m_baseUrl);
}
QNetworkReply *get(const QString &path, const QUrlQuery &params = QUrlQuery());
QNetworkReply *post(const QString &path, const QJsonDocument &data = QJsonDocument(), const QUrlQuery &params = QUrlQuery());
void getPublicUsers();
enum ApiError {
JSON_ERROR,
UNEXPECTED_REPLY,
UNEXPECTED_STATUS,
INVALID_PASSWORD
};
QString &baseUrl() { return this->m_baseUrl; }
QString &userId() { return m_userId; }
QJsonObject &deviceProfile() { return m_deviceProfile; }
QJsonObject &playbackDeviceProfile() { return m_playbackDeviceProfile; }
QString version() const;
WebSocket *websocket() const { return m_webSocket; }
/**
* @brief Sets the error handler of a reply to this classes default error handler
* @param rep The reply to set the error handler on.
*
* Motivation for this helper is because I forget the correct signature each time, with all the
* funky casts.
*/
void setDefaultErrorHandler(QNetworkReply *rep) {
connect(rep, static_cast<void (QNetworkReply::*)(QNetworkReply::NetworkError)>(&QNetworkReply::error),
this, &ApiClient::defaultNetworkErrorHandler);
}
signals:
/*
* Emitted when the server requires authentication. Please authenticate your user via authenticate.
*/
void authenticationRequired();
void authenticationError(ApiError error);
void connectionFailed(ApiError error);
void connectionSuccess(QString loginMessage);
void networkError(QNetworkReply::NetworkError error);
void authenticatedChanged(bool authenticated);
void baseUrlChanged(const QString &baseUrl);
/**
* @brief Set-up is required. You'll need to manually set up the baseUrl-property, call setupConnection
* afterwards and finally call authenticate.
*/
void setupRequired();
void userIdChanged(QString userId);
void deviceProfileChanged();
void websocketChanged(WebSocket *newWebsocket);
/**
* @brief onUserDataChanged Emitted when the user data of an item is changed on the server.
* @param itemId The id of the item being changed
* @param userData The new user data
*
* Note: only Jellyfin::UserData should connect to this signal, they will update themselves!
*/
void userDataChanged(const QString &itemId, QSharedPointer<UserData> userData);
public slots:
/**
* @brief Tries to access credentials and connect to a server. If nothing has been configured yet,
* emits setupRequired();
*/
void restoreSavedSession();
/*
* Try to connect with the server. Tries to resolve redirects and retrieves information
* about the login procedure. Emits connectionSuccess on success, networkError or ConnectionFailed
* otherwise.
*/
void setupConnection();
void authenticate(QString username, QString password, bool storeCredentials = false);
/**
* @brief Logs the user out and clears the session.
*/
void deleteSession();
/**
* @brief Shares the capabilities of this device to the server.
*/
void postCapabilities();
QString downloadUrl(const QString &itemId) const;
protected slots:
void defaultNetworkErrorHandler(QNetworkReply::NetworkError error);
void onUserDataChanged(const QString &itemId, QSharedPointer<UserData> newData);
protected:
/**
* @brief Adds default headers to each request, like authentication headers etc.
* @param request The request to add headers to
* @param path The path to which the request is being made
*/
void addBaseRequestHeaders(QNetworkRequest &request, const QString &path, const QUrlQuery &params = QUrlQuery());
/**
* @brief Adds the authorization to the header
* @param The request to add the header to
*/
void addTokenHeader(QNetworkRequest &request);
/**
* @brief getBrandingConfiguration Gets the login message and custom CSS (which we ignore)
*/
void getBrandingConfiguration();
/**
* @brief Generates a profile, containing the name of the application, manufacturer and most importantly,
* which media types this device supports.
*
* The actual detection of supported media types is done within jellyfindeviceprofile.cpp, since the code
* is a big mess and should be safely contained in it's own file.
*/
void generateDeviceProfile();
QString &token() { return m_token; }
private:
QNetworkAccessManager m_naManager;
/*
* State information
*/
WebSocket *m_webSocket;
CredentialsManager * m_credManager;
QString m_token;
QString m_deviceName;
QString m_deviceId;
QString m_userId = "";
QJsonObject m_deviceProfile;
QJsonObject m_playbackDeviceProfile;
bool m_authenticated = false;
/**
* @brief The base url of the request.
*/
QString m_baseUrl;
/*
* Setters
*/
void setAuthenticated(bool authenticated);
void setUserId(QString userId) {
this->m_userId = userId;
emit userIdChanged(userId);
}
/*
* Utilities
*/
/**
* @brief Returns the statusCode of a QNetworkReply
* @param The reply to obtain the statusCode of
* @return The statuscode of the reply
*
* Seriously, Qt, why is your method to obtain the status code of a request so horrendous?
*/
static inline int statusCode(QNetworkReply *rep) {
return rep->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
}
};
} // NS Jellyfin
#endif // JELLYFIN_API_CLIENT