harbour-sailfin/core/include/JellyfinQt/model/playlist.h

114 lines
3.3 KiB
C++

/*
* Sailfin: a Jellyfin client written using Qt
* Copyright (C) 2021 Chris Josten and the Sailfin Contributors.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef JELLYFIN_MODEL_PLAYLIST_H
#define JELLYFIN_MODEL_PLAYLIST_H
#include <QObject>
#include <QSharedPointer>
#include <QString>
#include <QUrl>
#include <QVector>
#include "../viewmodel/itemmodel.h"
#include "item.h"
namespace Jellyfin {
namespace Model {
class Shuffle;
/**
* @brief Model of a playlist, a list of items that can be played.
*
* This tries to take the managing what items to play away from the PlaybackManager,
* which now only will be informed about the current and next item to play.
*
* The playlist has actually two list, one named list and the other named queue. When
* playing, the queue has priority over the list and will not be affected by the
* shuffle mode. After all items of the queue are played, the items in the list are played.
* Items in the list may be shuffled.
*/
class Playlist : public QObject {
Q_OBJECT
public:
explicit Playlist(QObject *parent = nullptr);
/// Returns the current item in the queue
QSharedPointer<Item> currentItem();
QSharedPointer<Item> nextItem();
/**
* @brief Determine the previous item to be played.
*/
void previous();
/**
* @brief Determine the next item to be played.
*/
void next();
// int queueSize() { return m_queue.size(); };
int listSize() const { return m_list.size(); };
int totalSize() const { return m_queue.size() + m_list.size(); }
QSharedPointer<const Item> listAt(int index) const;
/**
* @brief Removes all the items from the playlist
*/
void clearList();
/**
* @brief Appends all items from the given itemModel to this list
*/
void appendToList(const ViewModel::ItemModel &model);
/**
* @brief Start playing this playlist
* @param index The index to start from.
*/
void play(int index = 0);
signals:
void listCleared();
void itemsAddedToQueue(int index, int count);
void itemsAddedToList(int index, int count);
void listReshuffled();
private:
void reshuffle();
QSharedPointer<Item> m_currentItem;
bool m_currentItemFromQueue = false;
QSharedPointer<Item> m_nextItem;
bool m_nextItemFromQueue = false;
/// list of the items in the queue
QVector<QSharedPointer<Item>> m_queue;
/// list of the items in the playlist
QVector<QSharedPointer<Item>> m_list;
/// The current position in the playlist
int m_pos = 0;
/// Algorithm for shuffling the playlist.
Shuffle *m_shuffler;
};
}
}
#endif // JELLYFIN_MODEL_PLAYLIST_H