641 lines
23 KiB
Protocol Buffer
641 lines
23 KiB
Protocol Buffer
// Copyright 2005-2018 The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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syntax = "proto2";
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package MumbleProto;
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option optimize_for = SPEED;
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message Version {
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// 2-byte Major, 1-byte Minor and 1-byte Patch version number.
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optional uint32 version = 1;
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// Client release name.
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optional string release = 2;
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// Client OS name.
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optional string os = 3;
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// Client OS version.
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optional string os_version = 4;
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}
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// Not used. Not even for tunneling UDP through TCP.
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message UDPTunnel {
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// Not used.
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required bytes packet = 1;
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}
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// Used by the client to send the authentication credentials to the server.
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message Authenticate {
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// UTF-8 encoded username.
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optional string username = 1;
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// Server or user password.
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optional string password = 2;
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// Additional access tokens for server ACL groups.
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repeated string tokens = 3;
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// A list of CELT bitstream version constants supported by the client.
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repeated int32 celt_versions = 4;
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optional bool opus = 5 [default = false];
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// Whether to use WebRTC instead of native UDP packets.
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optional bool webrtc = 6 [default = false];
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}
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// Sent by the client to notify the server that the client is still alive.
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// Server must reply to the packet with the same timestamp and its own
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// good/late/lost/resync numbers. None of the fields is strictly required.
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message Ping {
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// Client timestamp. Server should not attempt to decode.
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optional uint64 timestamp = 1;
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// The amount of good packets received.
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optional uint32 good = 2;
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// The amount of late packets received.
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optional uint32 late = 3;
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// The amount of packets never received.
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optional uint32 lost = 4;
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// The amount of nonce resyncs.
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optional uint32 resync = 5;
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// The total amount of UDP packets received.
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optional uint32 udp_packets = 6;
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// The total amount of TCP packets received.
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optional uint32 tcp_packets = 7;
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// UDP ping average.
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optional float udp_ping_avg = 8;
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// UDP ping variance.
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optional float udp_ping_var = 9;
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// TCP ping average.
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optional float tcp_ping_avg = 10;
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// TCP ping variance.
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optional float tcp_ping_var = 11;
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}
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// Sent by the server when it rejects the user connection.
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message Reject {
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enum RejectType {
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// The rejection reason is unknown (details should be available
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// in Reject.reason).
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None = 0;
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// The client attempted to connect with an incompatible version.
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WrongVersion = 1;
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// The user name supplied by the client was invalid.
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InvalidUsername = 2;
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// The client attempted to authenticate as a user with a password but it
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// was wrong.
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WrongUserPW = 3;
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// The client attempted to connect to a passworded server but the password
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// was wrong.
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WrongServerPW = 4;
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// Supplied username is already in use.
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UsernameInUse = 5;
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// Server is currently full and cannot accept more users.
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ServerFull = 6;
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// The user did not provide a certificate but one is required.
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NoCertificate = 7;
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AuthenticatorFail = 8;
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}
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// Rejection type.
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optional RejectType type = 1;
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// Human readable rejection reason.
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optional string reason = 2;
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}
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// ServerSync message is sent by the server when it has authenticated the user
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// and finished synchronizing the server state.
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message ServerSync {
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// The session of the current user.
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optional uint32 session = 1;
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// Maximum bandwidth that the user should use.
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optional uint32 max_bandwidth = 2;
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// Server welcome text.
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optional string welcome_text = 3;
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// Current user permissions in the root channel.
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optional uint64 permissions = 4;
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}
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// Sent by the client when it wants a channel removed. Sent by the server when
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// a channel has been removed and clients should be notified.
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message ChannelRemove {
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required uint32 channel_id = 1;
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}
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// Used to communicate channel properties between the client and the server.
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// Sent by the server during the login process or when channel properties are
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// updated. Client may use this message to update said channel properties.
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message ChannelState {
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// Unique ID for the channel within the server.
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optional uint32 channel_id = 1;
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// channel_id of the parent channel.
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optional uint32 parent = 2;
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// UTF-8 encoded channel name.
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optional string name = 3;
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// A collection of channel id values of the linked channels. Absent during
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// the first channel listing.
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repeated uint32 links = 4;
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// UTF-8 encoded channel description. Only if the description is less than
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// 128 bytes
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optional string description = 5;
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// A collection of channel_id values that should be added to links.
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repeated uint32 links_add = 6;
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// A collection of channel_id values that should be removed from links.
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repeated uint32 links_remove = 7;
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// True if the channel is temporary.
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optional bool temporary = 8 [default = false];
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// Position weight to tweak the channel position in the channel list.
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optional int32 position = 9 [default = 0];
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// SHA1 hash of the description if the description is 128 bytes or more.
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optional bytes description_hash = 10;
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// Maximum number of users allowed in the channel. If this value is zero,
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// the maximum number of users allowed in the channel is given by the
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// server's "usersperchannel" setting.
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optional uint32 max_users = 11;
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}
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// Used to communicate user leaving or being kicked. May be sent by the client
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// when it attempts to kick a user. Sent by the server when it informs the
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// clients that a user is not present anymore.
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message UserRemove {
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// The user who is being kicked, identified by their session, not present
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// when no one is being kicked.
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required uint32 session = 1;
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// The user who initiated the removal. Either the user who performs the kick
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// or the user who is currently leaving.
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optional uint32 actor = 2;
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// Reason for the kick, stored as the ban reason if the user is banned.
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optional string reason = 3;
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// True if the kick should result in a ban.
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optional bool ban = 4;
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}
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// Sent by the server when it communicates new and changed users to client.
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// First seen during login procedure. May be sent by the client when it wishes
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// to alter its state.
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message UserState {
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// Unique user session ID of the user whose state this is, may change on
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// reconnect.
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optional uint32 session = 1;
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// The session of the user who is updating this user.
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optional uint32 actor = 2;
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// User name, UTF-8 encoded.
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optional string name = 3;
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// Registered user ID if the user is registered.
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optional uint32 user_id = 4;
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// Channel on which the user is.
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optional uint32 channel_id = 5;
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// True if the user is muted by admin.
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optional bool mute = 6;
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// True if the user is deafened by admin.
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optional bool deaf = 7;
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// True if the user has been suppressed from talking by a reason other than
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// being muted.
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optional bool suppress = 8;
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// True if the user has muted self.
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optional bool self_mute = 9;
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// True if the user has deafened self.
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optional bool self_deaf = 10;
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// User image if it is less than 128 bytes.
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optional bytes texture = 11;
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// The positional audio plugin identifier.
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// Positional audio information is only sent to users who share
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// identical plugin contexts.
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//
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// This value is not trasmitted to clients.
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optional bytes plugin_context = 12;
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// The user's plugin-specific identity.
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// This value is not transmitted to clients.
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optional string plugin_identity = 13;
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// User comment if it is less than 128 bytes.
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optional string comment = 14;
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// The hash of the user certificate.
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optional string hash = 15;
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// SHA1 hash of the user comment if it 128 bytes or more.
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optional bytes comment_hash = 16;
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// SHA1 hash of the user picture if it 128 bytes or more.
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optional bytes texture_hash = 17;
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// True if the user is a priority speaker.
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optional bool priority_speaker = 18;
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// True if the user is currently recording.
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optional bool recording = 19;
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// Unique SSRC from which the user's audio is sent when using WebRTC.
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//
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// As opposed to `session`, this value must not be monotonically increasing
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// but must instead be re-used where possible (i.e. after a user disconnects).
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// The WebRTC implementation must keep track of all SSRCs ever used for the
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// entirety of the WebRTC session, so that number needs to be kept low.
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optional uint32 ssrc = 20;
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}
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// Relays information on the bans. The client may send the BanList message to
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// either modify the list of bans or query them from the server. The server
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// sends this list only after a client queries for it.
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message BanList {
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message BanEntry {
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// Banned IP address.
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required bytes address = 1;
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// The length of the subnet mask for the ban.
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required uint32 mask = 2;
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// User name for identification purposes (does not affect the ban).
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optional string name = 3;
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// The certificate hash of the banned user.
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optional string hash = 4;
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// Reason for the ban (does not affect the ban).
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optional string reason = 5;
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// Ban start time.
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optional string start = 6;
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// Ban duration in seconds.
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optional uint32 duration = 7;
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}
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// List of ban entries currently in place.
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repeated BanEntry bans = 1;
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// True if the server should return the list, false if it should replace old
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// ban list with the one provided.
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optional bool query = 2 [default = false];
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}
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// Used to send and broadcast text messages.
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message TextMessage {
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// The message sender, identified by its session.
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optional uint32 actor = 1;
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// Target users for the message, identified by their session.
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repeated uint32 session = 2;
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// The channels to which the message is sent, identified by their
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// channel_ids.
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repeated uint32 channel_id = 3;
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// The root channels when sending message recursively to several channels,
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// identified by their channel_ids.
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repeated uint32 tree_id = 4;
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// The UTF-8 encoded message. May be HTML if the server allows.
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required string message = 5;
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}
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message PermissionDenied {
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enum DenyType {
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// Operation denied for other reason, see reason field.
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Text = 0;
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// Permissions were denied.
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Permission = 1;
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// Cannot modify SuperUser.
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SuperUser = 2;
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// Invalid channel name.
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ChannelName = 3;
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// Text message too long.
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TextTooLong = 4;
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// The flux capacitor was spelled wrong.
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H9K = 5;
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// Operation not permitted in temporary channel.
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TemporaryChannel = 6;
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// Operation requires certificate.
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MissingCertificate = 7;
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// Invalid username.
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UserName = 8;
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// Channel is full.
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ChannelFull = 9;
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// Channels are nested too deply.
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NestingLimit = 10;
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// Maximum channel count reached.
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ChannelCountLimit = 11;
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}
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// The denied permission when type is Permission.
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optional uint32 permission = 1;
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// channel_id for the channel where the permission was denied when type is
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// Permission.
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optional uint32 channel_id = 2;
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// The user who was denied permissions, identified by session.
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optional uint32 session = 3;
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// Textual reason for the denial.
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optional string reason = 4;
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// Type of the denial.
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optional DenyType type = 5;
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// The name that is invalid when type is UserName.
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optional string name = 6;
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}
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message ACL {
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message ChanGroup {
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// Name of the channel group, UTF-8 encoded.
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required string name = 1;
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// True if the group has been inherited from the parent (Read only).
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optional bool inherited = 2 [default = true];
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// True if the group members are inherited.
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optional bool inherit = 3 [default = true];
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// True if the group can be inherited by sub channels.
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optional bool inheritable = 4 [default = true];
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// Users explicitly included in this group, identified by user_id.
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repeated uint32 add = 5;
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// Users explicitly removed from this group in this channel if the group
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// has been inherited, identified by user_id.
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repeated uint32 remove = 6;
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// Users inherited, identified by user_id.
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repeated uint32 inherited_members = 7;
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}
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message ChanACL {
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// True if this ACL applies to the current channel.
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optional bool apply_here = 1 [default = true];
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// True if this ACL applies to the sub channels.
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optional bool apply_subs = 2 [default = true];
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// True if the ACL has been inherited from the parent.
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optional bool inherited = 3 [default = true];
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// ID of the user that is affected by this ACL.
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optional uint32 user_id = 4;
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// ID of the group that is affected by this ACL.
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optional string group = 5;
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// Bit flag field of the permissions granted by this ACL.
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optional uint32 grant = 6;
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// Bit flag field of the permissions denied by this ACL.
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optional uint32 deny = 7;
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}
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// Channel ID of the channel this message affects.
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required uint32 channel_id = 1;
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// True if the channel inherits its parent's ACLs.
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optional bool inherit_acls = 2 [default = true];
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// User group specifications.
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repeated ChanGroup groups = 3;
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// ACL specifications.
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repeated ChanACL acls = 4;
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// True if the message is a query for ACLs instead of setting them.
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optional bool query = 5 [default = false];
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}
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// Client may use this message to refresh its registered user information. The
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// client should fill the IDs or Names of the users it wants to refresh. The
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// server fills the missing parts and sends the message back.
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message QueryUsers {
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// user_ids.
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repeated uint32 ids = 1;
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// User names in the same order as ids.
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repeated string names = 2;
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}
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// Used to initialize and resync the UDP encryption. Either side may request a
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// resync by sending the message without any values filled. The resync is
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// performed by sending the message with only the client or server nonce
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// filled.
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message CryptSetup {
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// Encryption key.
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optional bytes key = 1;
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// Client nonce.
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optional bytes client_nonce = 2;
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// Server nonce.
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optional bytes server_nonce = 3;
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}
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message ContextActionModify {
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enum Context {
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// Action is applicable to the server.
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Server = 0x01;
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// Action can target a Channel.
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Channel = 0x02;
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// Action can target a User.
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User = 0x04;
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}
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enum Operation {
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Add = 0;
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Remove = 1;
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}
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// The action name.
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required string action = 1;
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// The display name of the action.
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optional string text = 2;
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// Context bit flags defining where the action should be displayed.
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optional uint32 context = 3;
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optional Operation operation = 4;
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}
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// Sent by the client when it wants to initiate a Context action.
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message ContextAction {
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// The target User for the action, identified by session.
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optional uint32 session = 1;
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// The target Channel for the action, identified by channel_id.
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optional uint32 channel_id = 2;
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// The action that should be executed.
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required string action = 3;
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}
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// Lists the registered users.
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message UserList {
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message User {
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// Registered user ID.
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required uint32 user_id = 1;
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// Registered user name.
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optional string name = 2;
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optional string last_seen = 3;
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optional uint32 last_channel = 4;
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}
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// A list of registered users.
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repeated User users = 1;
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}
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// Sent by the client when it wants to register or clear whisper targets.
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//
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// Note: The first available target ID is 1 as 0 is reserved for normal
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// talking. Maximum target ID is 30.
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message VoiceTarget {
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message Target {
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// Users that are included as targets.
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repeated uint32 session = 1;
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// Channel that is included as a target.
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optional uint32 channel_id = 2;
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// ACL group that is included as a target.
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optional string group = 3;
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// True if the voice should follow links from the specified channel.
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optional bool links = 4 [default = false];
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// True if the voice should also be sent to children of the specific
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// channel.
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optional bool children = 5 [default = false];
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}
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// Voice target ID.
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optional uint32 id = 1;
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// The receivers that this voice target includes.
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repeated Target targets = 2;
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}
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// Sent by the client when it wants permissions for a certain channel. Sent by
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// the server when it replies to the query or wants the user to resync all
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// channel permissions.
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message PermissionQuery {
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// channel_id of the channel for which the permissions are queried.
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optional uint32 channel_id = 1;
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// Channel permissions.
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optional uint32 permissions = 2;
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// True if the client should drop its current permission information for all
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// channels.
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optional bool flush = 3 [default = false];
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}
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// Sent by the server to notify the users of the version of the CELT codec they
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// should use. This may change during the connection when new users join.
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message CodecVersion {
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// The version of the CELT Alpha codec.
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required int32 alpha = 1;
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// The version of the CELT Beta codec.
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required int32 beta = 2;
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// True if the user should prefer Alpha over Beta.
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required bool prefer_alpha = 3 [default = true];
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optional bool opus = 4 [default = false];
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}
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// Used to communicate user stats between the server and clients.
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message UserStats {
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message Stats {
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// The amount of good packets received.
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optional uint32 good = 1;
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// The amount of late packets received.
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optional uint32 late = 2;
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// The amount of packets never received.
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optional uint32 lost = 3;
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// The amount of nonce resyncs.
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optional uint32 resync = 4;
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}
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// User whose stats these are.
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optional uint32 session = 1;
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// True if the message contains only mutable stats (packets, ping).
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optional bool stats_only = 2 [default = false];
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// Full user certificate chain of the user certificate in DER format.
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repeated bytes certificates = 3;
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// Packet statistics for packets received from the client.
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optional Stats from_client = 4;
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// Packet statistics for packets sent by the server.
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optional Stats from_server = 5;
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// Amount of UDP packets sent.
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optional uint32 udp_packets = 6;
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// Amount of TCP packets sent.
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optional uint32 tcp_packets = 7;
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// UDP ping average.
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optional float udp_ping_avg = 8;
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// UDP ping variance.
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optional float udp_ping_var = 9;
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// TCP ping average.
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optional float tcp_ping_avg = 10;
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// TCP ping variance.
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optional float tcp_ping_var = 11;
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// Client version.
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optional Version version = 12;
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// A list of CELT bitstream version constants supported by the client of this
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// user.
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repeated int32 celt_versions = 13;
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// Client IP address.
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optional bytes address = 14;
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// Bandwith used by this client.
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optional uint32 bandwidth = 15;
|
|
// Connection duration.
|
|
optional uint32 onlinesecs = 16;
|
|
// Duration since last activity.
|
|
optional uint32 idlesecs = 17;
|
|
// True if the user has a strong certificate.
|
|
optional bool strong_certificate = 18 [default = false];
|
|
optional bool opus = 19 [default = false];
|
|
}
|
|
|
|
// Used by the client to request binary data from the server. By default large
|
|
// comments or textures are not sent within standard messages but instead the
|
|
// hash is. If the client does not recognize the hash it may request the
|
|
// resource when it needs it. The client does so by sending a RequestBlob
|
|
// message with the correct fields filled with the user sessions or channel_ids
|
|
// it wants to receive. The server replies to this by sending a new
|
|
// UserState/ChannelState message with the resources filled even if they would
|
|
// normally be transmitted as hashes.
|
|
message RequestBlob {
|
|
// sessions of the requested UserState textures.
|
|
repeated uint32 session_texture = 1;
|
|
// sessions of the requested UserState comments.
|
|
repeated uint32 session_comment = 2;
|
|
// channel_ids of the requested ChannelState descriptions.
|
|
repeated uint32 channel_description = 3;
|
|
}
|
|
|
|
// Sent by the server when it informs the clients on server configuration
|
|
// details.
|
|
message ServerConfig {
|
|
// The maximum bandwidth the clients should use.
|
|
optional uint32 max_bandwidth = 1;
|
|
// Server welcome text.
|
|
optional string welcome_text = 2;
|
|
// True if the server allows HTML.
|
|
optional bool allow_html = 3;
|
|
// Maximum text message length.
|
|
optional uint32 message_length = 4;
|
|
// Maximum image message length.
|
|
optional uint32 image_message_length = 5;
|
|
// The maximum number of users allowed on the server.
|
|
optional uint32 max_users = 6;
|
|
}
|
|
|
|
// Sent by the server to inform the clients of suggested client configuration
|
|
// specified by the server administrator.
|
|
message SuggestConfig {
|
|
// Suggested client version.
|
|
optional uint32 version = 1;
|
|
// True if the administrator suggests positional audio to be used on this
|
|
// server.
|
|
optional bool positional = 2;
|
|
// True if the administrator suggests push to talk to be used on this server.
|
|
optional bool push_to_talk = 3;
|
|
}
|
|
|
|
// Used to exchange WebRTC session details between client and server.
|
|
// The client may only send these if it received one from the server beforehand.
|
|
// The server may only send these if the client has indicated its support in
|
|
// the `webrtc` field of the `Authenticate` message and, if the server chooses to
|
|
// support WebRTC for the client, it MUST send the message right after receiving
|
|
// the `Authenticate` message, before any other message (especially before any
|
|
// `UserState`, `TalkingState` or `IceCandidate` messages).
|
|
//
|
|
// No actual SDP is exchanged, it is instead built separately by both, the client
|
|
// and the server, on every user join/part.
|
|
// All audio is bundled via "a=group:BUNDLE audio$ssrc ..." over a single
|
|
// DTLS-SRTP over ICE connection.
|
|
// The client should be in controlling mode for ICE, the server should act as
|
|
// the server/passive for DTLS and as the offerer for WebRTC.
|
|
// Note:
|
|
// WebRTC demands the offerer to offer both active and passive modes "actpass".
|
|
// The client should modify the browser's answer to use the correct one before applying it.
|
|
//
|
|
// Global parameters (ice_pwd, ice_ufrag and dtls_fingerprint) are sent via an initial
|
|
// `WebRTC` packet. Transmitting further `WebRTC` packets should trigger ICE-restarts.
|
|
//
|
|
// There needs to be one unidirectional media section per connected user. The
|
|
// SSRC for each media section is sent with the initial `UserState` message.
|
|
//
|
|
// SDP for each media segment:
|
|
// m=audio 0 UDP/TLS/RTP/SAVPF 97
|
|
// c=IN IP4 0.0.0.0
|
|
// a=fingerprint:sha-256 $dtls_fingerprint
|
|
// a=ice-pwd:$ice_pwd
|
|
// a=ice-ufrag:$ice_ufrag
|
|
// a=rtpmap:97 OPUS/48000/2
|
|
// a=rtcp-mux
|
|
// a=setup:actpass
|
|
// a=bundle-only
|
|
// a=ssrc:$ssrc cname:audio$ssrc
|
|
//
|
|
// There also needs to be one unidirectional media section which describes
|
|
// the stream containing the client's voice. This section's SDP is similar
|
|
// to the above one except in the opposite direction (e.g. different ice and
|
|
// dtls credentials) und no specific SSRC (considering how the server chooses
|
|
// SSRCs for its users, 0xffffffff should be a safe bet to prevent collisions).
|
|
message WebRTC {
|
|
optional string ice_pwd = 1;
|
|
optional string ice_ufrag = 2;
|
|
optional string dtls_fingerprint = 3;
|
|
}
|
|
|
|
// Used to exchange ICE candidates.
|
|
message IceCandidate {
|
|
required string content = 1;
|
|
}
|
|
|
|
// Indicates whether a user is currently talking (or whispering or shouting).
|
|
// Also used to set own talking state.
|
|
// Only sent when WebRTC is used, otherwise this information can be deduced
|
|
// from the UDP packets.
|
|
message TalkingState {
|
|
// User whose state this is
|
|
optional uint32 session = 1;
|
|
// Target, as used in UDP packets:
|
|
// Clientbound: 0 is normal talking, 1 is shout, 2 is whisper, 31 is server loopback
|
|
// Serverbound: 0 is normal talking, 1-30 as per VoiceTarget, 31 is server loopback
|
|
optional uint32 target = 2;
|
|
}
|