dyaml/source/dyaml/queue.d

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// Copyright Ferdinand Majerech 2011.
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
module dyaml.queue;
///Queue collection.
import core.stdc.stdlib;
import core.memory;
import std.container;
import std.traits;
package:
/**
* Simple queue implemented as a singly linked list with a tail pointer.
*
* Needed in some D:YAML code that needs a queue-like structure without too
* much reallocation that goes with an array.
*
* This should be replaced once Phobos has a decent queue/linked list.
*
* Uses manual allocation through malloc/free.
*
* Also has some features uncommon for a queue, e.g. iteration.
* Couldn't bother with implementing a range, as this is used only as
* a placeholder until Phobos gets a decent replacement.
*/
struct Queue(T)
{
private:
///Linked list node containing one element and pointer to the next node.
struct Node
{
T payload_;
Node* next_ = null;
}
///Start of the linked list - first element added in time (end of the queue).
Node* first_ = null;
///Last element of the linked list - last element added in time (start of the queue).
Node* last_ = null;
///Cursor pointing to the current node in iteration.
Node* cursor_ = null;
///Length of the queue.
size_t length_ = 0;
public:
@disable void opAssign(ref Queue);
@disable bool opEquals(ref Queue);
@disable int opCmp(ref Queue);
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/// Destroy the queue, deallocating all its elements.
@safe nothrow ~this()
{
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while(!empty) { pop(); }
cursor_ = last_ = first_ = null;
length_ = 0;
}
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/// Start iterating over the queue.
void startIteration() @safe pure nothrow @nogc
{
cursor_ = first_;
}
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/// Get next element in the queue.
ref const(T) next() @safe pure nothrow @nogc
in
{
assert(!empty);
assert(cursor_ !is null);
}
body
{
const previous = cursor_;
cursor_ = cursor_.next_;
return previous.payload_;
}
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/// Are we done iterating?
bool iterationOver() @safe pure nothrow const @nogc
{
return cursor_ is null;
}
///Push new item to the queue.
void push(T item) @trusted nothrow
{
Node* newLast = allocate!Node(item, cast(Node*)null);
if(last_ !is null){last_.next_ = newLast;}
if(first_ is null){first_ = newLast;}
last_ = newLast;
++length_;
}
///Insert a new item putting it to specified index in the linked list.
void insert(T item, in size_t idx) @trusted nothrow
in
{
assert(idx <= length_);
}
body
{
if(idx == 0)
{
//Add after the first element - so this will be the next to pop.
first_ = allocate!Node(item, first_);
++length_;
}
else if(idx == length_)
{
//Adding before last added element, so we can just push.
push(item);
}
else
{
//Get the element before one we're inserting.
Node* current = first_;
foreach(i; 1 .. idx)
{
current = current.next_;
}
//Insert a new node after current, and put current.next_ behind it.
current.next_ = allocate!Node(item, current.next_);
++length_;
}
}
///Return the next element in the queue and remove it.
T pop() @trusted nothrow
in
{
assert(!empty, "Trying to pop an element from an empty queue");
}
body
{
T result = peek();
Node* temp = first_;
first_ = first_.next_;
free(temp);
if(--length_ == 0)
{
assert(first_ is null);
last_ = null;
}
return result;
}
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/// Return the next element in the queue.
ref inout(T) peek() @safe pure nothrow inout @nogc
in
{
assert(!empty, "Trying to peek at an element in an empty queue");
}
body
{
return first_.payload_;
}
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/// Is the queue empty?
bool empty() @safe pure nothrow const @nogc
{
return first_ is null;
}
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/// Return number of elements in the queue.
size_t length() @safe pure nothrow const @nogc
{
return length_;
}
}
private:
///Allocate a struct, passing arguments to its constructor or default initializer.
T* allocate(T, Args...)(Args args) @system nothrow
{
T* ptr = cast(T*)malloc(T.sizeof);
*ptr = T(args);
//The struct might contain references to GC-allocated memory, so tell the GC about it.
static if(hasIndirections!T){GC.addRange(cast(void*)ptr, T.sizeof);}
return ptr;
}
///Deallocate struct pointed at by specified pointer.
void free(T)(T* ptr) @system nothrow
{
//GC doesn't need to care about any references in this struct anymore.
static if(hasIndirections!T){GC.removeRange(cast(void*)ptr);}
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static if(hasMember!(T, "__dtor")){(*ptr).destroy;}
core.stdc.stdlib.free(ptr);
}
unittest
{
auto queue = Queue!int();
assert(queue.empty);
foreach(i; 0 .. 65)
{
queue.push(5);
assert(queue.pop() == 5);
assert(queue.empty);
assert(queue.length_ == 0);
}
int[] array = [1, -1, 2, -2, 3, -3, 4, -4, 5, -5];
foreach(i; array)
{
queue.push(i);
}
array = 42 ~ array[0 .. 3] ~ 42 ~ array[3 .. $] ~ 42;
queue.insert(42, 3);
queue.insert(42, 0);
queue.insert(42, queue.length);
int[] array2;
while(!queue.empty)
{
array2 ~= queue.pop();
}
assert(array == array2);
}