make the queue fully nogc and optimize it with a freelist (#161)
make the queue fully nogc and optimize it with a freelist merged-on-behalf-of: BBasile <BBasile@users.noreply.github.com>
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@ -7,13 +7,7 @@
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module dyaml.queue;
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/// Queue collection.
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import core.stdc.stdlib;
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import core.memory;
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import std.container;
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import std.traits;
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import std.traits : hasMember, hasIndirections;
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package:
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@ -22,71 +16,128 @@ package:
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/// Needed in some D:YAML code that needs a queue-like structure without too much
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/// reallocation that goes with an array.
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///
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/// This should be replaced once Phobos has a decent queue/linked list.
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///
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/// Uses manual allocation through malloc/free.
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///
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/// Also has some features uncommon for a queue, e.g. iteration. Couldn't bother with
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/// implementing a range, as this is used only as a placeholder until Phobos gets a
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/// decent replacement.
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/// Allocations are non-GC and are damped by a free-list based on the nodes
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/// that are removed. Note that elements lifetime must be managed
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/// outside.
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struct Queue(T)
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if(!hasMember!(T, "__dtor"))
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if (!hasMember!(T, "__xdtor"))
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{
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private:
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/// Linked list node containing one element and pointer to the next node.
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// Linked list node containing one element and pointer to the next node.
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struct Node
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{
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T payload_;
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Node* next_ = null;
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Node* next_;
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}
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/// Start of the linked list - first element added in time (end of the queue).
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Node* first_ = null;
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/// Last element of the linked list - last element added in time (start of the queue).
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Node* last_ = null;
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/// Cursor pointing to the current node in iteration.
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Node* cursor_ = null;
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// Start of the linked list - first element added in time (end of the queue).
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Node* first_;
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// Last element of the linked list - last element added in time (start of the queue).
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Node* last_;
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// Cursor pointing to the current node in iteration.
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Node* cursor_;
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// free-list
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Node* stock;
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/// Length of the queue.
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size_t length_ = 0;
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// Length of the queue.
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size_t length_;
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// allocate a new node or recycle one from the stock.
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Node* makeNewNode(T thePayload, Node* theNext = null) @trusted nothrow @nogc
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{
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import std.experimental.allocator : make;
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import std.experimental.allocator.mallocator : Mallocator;
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Node* result;
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if (stock !is null)
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{
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result = stock;
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stock = result.next_;
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result.payload_ = thePayload;
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result.next_ = theNext;
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}
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else
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{
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result = Mallocator.instance.make!(Node)(thePayload, theNext);
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// GC can dispose T managed member if it thinks they are no used...
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static if (hasIndirections!T)
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{
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import core.memory : GC;
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GC.addRange(result, Node.sizeof);
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}
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}
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return result;
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}
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// free the stock of available free nodes.
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void freeStock() @trusted @nogc nothrow
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{
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import std.experimental.allocator.mallocator : Mallocator;
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while (stock !is null)
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{
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Node* toFree = stock;
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stock = stock.next_;
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static if (hasIndirections!T)
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{
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import core.memory : GC;
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GC.removeRange(toFree);
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}
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Mallocator.instance.deallocate((cast(ubyte*) toFree)[0 .. Node.sizeof]);
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}
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}
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public:
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@disable void opAssign(ref Queue);
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@disable bool opEquals(ref Queue);
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@disable int opCmp(ref Queue);
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@disable this(this);
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~this() @safe nothrow @nogc
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{
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freeStock();
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stock = first_;
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freeStock();
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}
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/// Start iterating over the queue.
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void startIteration() @safe pure nothrow @nogc
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{
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cursor_ = first_;
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}
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/// Get next element in the queue.
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/// Returns: The next element in the queue.
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ref const(T) next() @safe pure nothrow @nogc
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in
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{
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assert(!empty);
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assert(cursor_ !is null);
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}
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body
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do
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{
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const previous = cursor_;
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cursor_ = cursor_.next_;
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return previous.payload_;
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}
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/// Are we done iterating?
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/// Returns: true if itrating is not possible anymore, false otherwise.
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bool iterationOver() @safe pure nothrow const @nogc
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{
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return cursor_ is null;
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}
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/// Push new item to the queue.
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void push(T item) @safe nothrow
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/// Push a new item to the queue.
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void push(T item) @nogc @safe nothrow
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{
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Node* newLast = new Node(item, null);
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if(last_ !is null) { last_.next_ = newLast; }
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if(first_ is null) { first_ = newLast; }
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Node* newLast = makeNewNode(item);
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if (last_ !is null)
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last_.next_ = newLast;
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if (first_ is null)
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first_ = newLast;
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last_ = newLast;
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++length_;
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}
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@ -97,39 +148,53 @@ struct Queue(T)
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{
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assert(idx <= length_);
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}
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body
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do
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{
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if (idx == 0)
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{
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first_ = new Node(item, first_);
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first_ = makeNewNode(item, first_);
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++length_;
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}
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// Adding before last added element, so we can just push.
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else if(idx == length_) { push(item); }
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else if (idx == length_)
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{
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push(item);
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}
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else
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{
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// Get the element before one we're inserting.
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Node* current = first_;
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foreach(i; 1 .. idx) { current = current.next_; }
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foreach (i; 1 .. idx)
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current = current.next_;
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assert(current);
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// Insert a new node after current, and put current.next_ behind it.
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current.next_ = new Node(item, current.next_);
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current.next_ = makeNewNode(item, current.next_);
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++length_;
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}
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}
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/// Return the next element in the queue and remove it.
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/// Returns: The next element in the queue and remove it.
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T pop() @safe nothrow
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in
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{
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assert(!empty, "Trying to pop an element from an empty queue");
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}
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body
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do
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{
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T result = peek();
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Node* popped = first_;
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Node* oldStock = stock;
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Node* old = first_;
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first_ = first_.next_;
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// start the stock from the popped element
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stock = old;
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old.next_ = null;
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// add the existing "old" stock to the new first stock element
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if (oldStock !is null)
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stock.next_ = oldStock;
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if (--length_ == 0)
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{
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assert(first_ is null);
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@ -139,31 +204,31 @@ struct Queue(T)
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return result;
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}
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/// Return the next element in the queue.
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/// Returns: The next element in the queue.
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ref inout(T) peek() @safe pure nothrow inout @nogc
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in
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{
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assert(!empty, "Trying to peek at an element in an empty queue");
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}
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body
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do
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{
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return first_.payload_;
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}
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/// Is the queue empty?
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/// Returns: true of the queue empty, false otherwise.
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bool empty() @safe pure nothrow const @nogc
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{
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return first_ is null;
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}
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/// Return number of elements in the queue.
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/// Returns: The number of elements in the queue.
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size_t length() @safe pure nothrow const @nogc
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{
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return length_;
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}
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}
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@safe unittest
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@safe nothrow unittest
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{
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auto queue = Queue!int();
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assert(queue.empty);
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