remove manual memory management from queue
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04e2c3baab
commit
b16a3338b5
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@ -47,9 +47,6 @@ struct Queue(T)
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/// Cursor pointing to the current node in iteration.
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Node* cursor_ = null;
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/// The first element of a linked list of freed Nodes available for recycling.
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Node* freeList_ = null;
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/// Length of the queue.
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size_t length_ = 0;
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@ -58,20 +55,6 @@ struct Queue(T)
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@disable bool opEquals(ref Queue);
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@disable int opCmp(ref Queue);
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/// Destroy the queue, deallocating all its elements.
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@trusted nothrow ~this()
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{
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while(!empty) { pop(); }
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while(freeList_ !is null)
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{
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auto toFree = freeList_;
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freeList_ = toFree.next_;
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free(toFree);
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}
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cursor_ = last_ = first_ = null;
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length_ = 0;
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}
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/// Start iterating over the queue.
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void startIteration() @safe pure nothrow @nogc
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{
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@ -101,7 +84,7 @@ struct Queue(T)
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/// Push new item to the queue.
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void push(T item) @trusted nothrow
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{
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Node* newLast = newNode(item, null);
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Node* newLast = new Node(item, null);
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if(last_ !is null) { last_.next_ = newLast; }
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if(first_ is null) { first_ = newLast; }
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last_ = newLast;
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@ -118,7 +101,7 @@ struct Queue(T)
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{
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if(idx == 0)
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{
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first_ = newNode(item, first_);
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first_ = new Node(item, first_);
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++length_;
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}
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// Adding before last added element, so we can just push.
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@ -130,7 +113,7 @@ struct Queue(T)
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foreach(i; 1 .. idx) { current = current.next_; }
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// Insert a new node after current, and put current.next_ behind it.
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current.next_ = newNode(item, current.next_);
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current.next_ = new Node(item, current.next_);
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++length_;
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}
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}
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@ -147,9 +130,6 @@ struct Queue(T)
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Node* popped = first_;
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first_ = first_.next_;
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Node* oldFree = freeList_;
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freeList_ = popped;
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freeList_.next_ = oldFree;
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if(--length_ == 0)
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{
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assert(first_ is null);
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@ -181,43 +161,6 @@ struct Queue(T)
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{
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return length_;
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}
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private:
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/// Get a new (or recycled) node with specified item and next node pointer.
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///
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/// Tries to reuse a node from freeList_, allocates a new node if not possible.
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Node* newNode(ref T item, Node* next) @trusted nothrow
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{
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if(freeList_ !is null)
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{
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auto node = freeList_;
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freeList_ = freeList_.next_;
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*node = Node(item, next);
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return node;
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}
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return allocate!Node(item, next);
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}
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}
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private:
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/// Allocate a struct, passing arguments to its constructor or default initializer.
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T* allocate(T, Args...)(Args args) @system nothrow
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{
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T* ptr = cast(T*)malloc(T.sizeof);
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*ptr = T(args);
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// The struct might contain references to GC-allocated memory, so tell the GC about it.
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static if(hasIndirections!T) { GC.addRange(cast(void*)ptr, T.sizeof); }
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return ptr;
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}
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/// Deallocate struct pointed at by specified pointer.
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void free(T)(T* ptr) @system nothrow
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{
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// GC doesn't need to care about any references in this struct anymore.
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static if(hasIndirections!T) { GC.removeRange(cast(void*)ptr); }
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core.stdc.stdlib.free(ptr);
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}
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@safe unittest
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