vibe-core/tests/std.concurrency.d

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/+ dub.sdl:
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name "test"
description "Tests vibe.d's std.concurrency integration"
dependency "vibe-core" path="../"
+/
module test;
import vibe.core.core;
import vibe.core.log;
import std.algorithm;
import std.concurrency;
import core.atomic;
import core.time;
import core.stdc.stdlib : exit;
__gshared Tid t1, t2;
shared watchdog_count = 0;
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void main()
{
t1 = spawn({
// ensure that asynchronous operations can run in parallel to receive()
int wc = 0;
MonoTime stime = MonoTime.currTime;
runTask({
while (true) {
sleepUntil((wc + 1) * 250.msecs, stime, 200.msecs);
wc++;
logInfo("Watchdog receiver %s", wc);
}
});
bool finished = false;
try while (!finished) {
logDebug("receive1");
receive(
(string msg) {
logInfo("Received string message: %s", msg);
},
(int msg) {
logInfo("Received int message: %s", msg);
});
logDebug("receive2");
receive(
(double msg) {
logInfo("Received double: %s", msg);
},
(int a, int b, int c) {
logInfo("Received iii: %s %s %s", a, b, c);
if (a == 1 && b == 2 && c == 3)
finished = true;
});
}
catch (Exception e) assert(false, "Receiver thread failed: "~e.msg);
logInfo("Receive loop finished.");
version (OSX) enum tolerance = 4; // macOS CI VMs have particularly bad timing behavior
else enum tolerance = 1;
if (wc < 6 * 4 - tolerance) {
logError("Receiver watchdog failure.");
exit(1);
}
logInfo("Exiting normally");
});
t2 = spawn({
MonoTime stime = MonoTime.currTime;
scope (failure) assert(false);
sleepUntil(1.seconds, stime, 900.msecs);
logInfo("send Hello World");
t1.send("Hello, World!");
sleepUntil(2.seconds, stime, 900.msecs);
logInfo("send int 1");
t1.send(1);
sleepUntil(3.seconds, stime, 900.msecs);
logInfo("send double 1.2");
t1.send(1.2);
sleepUntil(4.seconds, stime, 900.msecs);
logInfo("send int 2");
t1.send(2);
sleepUntil(5.seconds, stime, 900.msecs);
logInfo("send 3xint 1 2 3");
t1.send(1, 2, 3);
sleepUntil(6.seconds, stime, 900.msecs);
logInfo("send string Bye bye");
t1.send("Bye bye");
sleep(100.msecs);
logInfo("Exiting.");
exitEventLoop(true);
});
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runApplication();
}
// corrects for small timing inaccuracies to avoid the counter
// getting systematically out of sync when sleep timing is inaccurate
void sleepUntil(Duration until, MonoTime start_time, Duration min_sleep)
{
auto tm = MonoTime.currTime;
auto timeout = max(start_time - tm + until, min_sleep);
sleep(timeout);
}