avoid Buffer type which creates a huge __initZ symbol
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c9aaf0cb29
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30102f9e3a
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@ -658,10 +658,10 @@ mixin(tracer);
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if (isInputStream!InputStream)
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{
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import std.algorithm.comparison : min;
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import vibe.internal.allocator : theAllocator, makeArray, dispose;
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static struct Buffer { ubyte[64*1024 - 4*size_t.sizeof] bytes = void; }
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scope bufferobj = new Buffer; // FIXME: use heap allocation
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auto buffer = bufferobj.bytes[];
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scope buffer = () @trusted { return cast(ubyte[]) theAllocator.allocate(64*1024); }();
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scope (exit) () @trusted { theAllocator.dispose(buffer); }();
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//logTrace("default write %d bytes, empty=%s", nbytes, stream.empty);
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if( nbytes == 0 ){
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@ -39,12 +39,10 @@ ulong pipe(InputStream, OutputStream)(InputStream source, OutputStream sink, ulo
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@blocking @trusted
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if (isOutputStream!OutputStream && isInputStream!InputStream)
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{
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import vibe.internal.allocator : theAllocator, make, dispose;
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import vibe.internal.allocator : theAllocator, makeArray, dispose;
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static struct Buffer { ubyte[64*1024] bytes = void; }
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auto bufferobj = theAllocator.make!Buffer();
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scope (exit) theAllocator.dispose(bufferobj);
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auto buffer = bufferobj.bytes;
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scope buffer = cast(ubyte[]) theAllocator.allocate(64*1024);
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scope (exit) theAllocator.dispose(buffer);
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//logTrace("default write %d bytes, empty=%s", nbytes, stream.empty);
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ulong ret = 0;
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