The approach for now is to keep overloads that receive system delegates and are also marked system in turn. This breaks safety promises in some places within the library, but is an acceptable first step that keeps other possible directions open.
- setTimer now starts a task to call the callback. This keeps the timer referenced and avoids issues if I/O functions are called from within the callback.
- SpinLock is now also initialized in "shared static this", so that applications using "shared static this" for initialization work properly.
This simplifies the logic by separating thread local notifications from cross-thread notifications, as well as replacing lockless operations by a spin lock. The thread local variant of ManualEvent is now also separated into a LocalManualEvent type.
- Detection of the main thread contained a race condition
- The exit flag monitor task that is started for each event loop wasn't shut down, so that many could be running if runEventLoop was called multiple times.
Removes some invalid safety annotations and adds a workaround for a starvation issue in Task.join() across threads boundaries. This is still not thread-safe, but now has a safety-net and is documented, so that it doesn't get lost.
In situations where no events were involved in an multi-task scenario, the old behavior could lead to the process to starve or hang until an event arrived.
- Moves a lot of stuff from vibe.core.core to vibe.core.task
- Introduces TaskScheduler to unify the scheduling process
- Refines how tasks are scheduled and processed (can push to the front of the task queue and uses a marker task to keep track of the spot up to which to process)
- Start to add proper support for task interrupts and timeouts by properly cancelling in-flight async operations
- Work on ManualEvent - still not functional for the shared case
- Implement proper IP address parsing in NetworkAddress