In situations where no events were involved in an multi-task scenario, the old behavior could lead to the process to starve or hang until an event arrived.
- Moves a lot of stuff from vibe.core.core to vibe.core.task
- Introduces TaskScheduler to unify the scheduling process
- Refines how tasks are scheduled and processed (can push to the front of the task queue and uses a marker task to keep track of the spot up to which to process)
- Start to add proper support for task interrupts and timeouts by properly cancelling in-flight async operations
- Work on ManualEvent - still not functional for the shared case
- Implement proper IP address parsing in NetworkAddress
This assertion got triggered in a number of harmless situations and it's not always easy to avoid. Trying to avoid it, it has already caused a rather bad task starvation bug (#1441), so at this point it seems to be better to get rid of it.
See also #1407
(cherry picked from commit 621e34b388848c762a7525149ea449ad082996a1)
The previous fix for #1376 resulted in a possible task starvation when the peer reset the connection before the outbound buffer was drained. The new approach now always resumes the waiting task exactly once, no matter how many events happen and no matter in which order.
(cherry picked from commit 350130a2b05cfbf12764ffaa6a86403eacf172d9)
The library is able to support simple TCP servers in the current state. The API is still mostly compatible with mainline vibe.d, but the driver systen has been replaced by the eventcore library and sockets/files/timers/... are now structs with automatic reference counting instead of GC collected classes. The stream interfaces have been removed for now.